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All lore-related information about Champions can be found here.

ShortsEdit

LoreEdit

PrologueEdit

Before the start of Al'Kanaar, a war between the numerous factions of the planet of Taris had been going on for many, many years. Despite consisting of numerous smaller conflicts, in addition to the larger territorial disputes, all of these conflicts were given the name 'The Great War'. A number of factions were brought under one banner, eventually making a few large global alliances.

The largest of these alliances were the Forces of Justice, with the capital of Grand City. This alliance largely consisted of humans, though accepted various other races. When the reigning Queen Jenn Solewish inherited the crown of Grand City after the death of her father, she immediately ordered an expansion of her alliance's territory. While doing this, she attempted to convince the Tricksters of Al'Kanaar to join the Forces of Justice. This was controversial, however, due to the Trickster's unusual culture and formerly alignment with enemies of the Forces of Justice. Eight independent people from Grand City became mutineers because of this, abandoning the kingdom to claim Al'Kanaar for themselves.

Another of these large alliances was known as The Protectors, a large faction consisting of numerous different races, all with the goal of protecting the nature of Taris. The Protectors and Forces of Justice had been keeping a truce for a long time, but when Jenn Solewish became the queen and ordered increased lumber production, The Protectors declared war in order to protect the forests. The news of this reached Westrand, where a human village, Peacefall, mutineered and joined The Protectors. The mayor of Peacefall, Sid Hogenshack, made an attempt at conquering all of Westrand, though without success due to the many conflicts in the region. He eventually gave up, and instead encouraged adventurers to recruit some champions, settle a village and try to conquer Westrand.

Al'KanaarEdit

Eight human mutineers from Grand City settled down on the Trickster-controlled island of Al'Kanaar. After killing or scaring off all Tricksters on the island, these eight mutineers quickly realized that they had to fight each other in order to gain full control of Al'Kanaar. Queen Jenn Solewish briefly attempted to force peace between the eight newly established factions and Tricksters, though with no success. All eight was determined to create a kingdom of their own.

The Tricksters that weren't killed in the initial attack either fled to the nearby region of Westrand or settled down in the small village of Djak'nu, a small Trickster tribe led by King Ek'telan. Ek'telan had two trusted bodyguards, Sjak'tul and Prak'ton, who also worked as ambassadors and messengers between the Djak'nu tribe and the eight villages. In an attempt at peace, Ek'telan opened the inn in Djak'nu to the people of these new villages. This inn became a popular location on Al'Kanaar, and as the people of Grand City began to hear of the deeds of the Champions of Al'Kanaar, they came to the island to join the villages.

The war between the eight factions began, with the Djak'nu tribe staying out of conflicts. John of Anakos started the war of by hastily getting rid of Meat, forcing Andrew, the leader of that village, to flee Al'Kanaar. He returned to Grand City, where his mutineering was punished by exile, forcing him to leave the city once again.

Although Joan of Remeii had managed to persuade the skilled Trickster fisherman At'jas to join his village, he was unable to defend his village when an attack from John destroyed his village. Forced to flee, he left to Djak'nu, where he was granted refugee by king Ek'telan. At'jas, Joan's fisherman, decided to escape Al'Kanaar, leaving for Westrand.

Brian of Hyperios had made himself a village with numerous strong champions. Notable champions include Fat Des, a former cook and soldier from Grand City, and Kamalaiakyea, one of the most infamous alchemists on Taris. When unsuspecting attacks from Lucille of Andorhee and Ziggy of Nuflatlan destroyed his village, however, Brian was forced to escape. He left Al'Kanaar completely, temporarily joining his former opponent, Joan, in Djak'nu. Fat Des died in an attack, but Kamalaiakyea returned to Grand City.

Ziggy of Nuflatlan had become a force to be reckoned with, which is likely why John made a plan to destroy Nuflatlan. This plan was successful, forcing Ziggy and his champions to leave Al'Kanaar. They all fled to a coastal city in the Kingdom of Hasteworn, where they managed to avoid Queen Jenn Solewish's soldiers. Ziggy's champions left his shortly after arriving, however.

The four remaining villages of Al'Kanaar went into a cold war after the defeat of Nuflatlan. However, due to John being considered a large threat, the other three villages temporarily aligned to take out the village of Anakos. Throughout his reign, John had managed to convince several champions to join his cause. One of the most notable of his champions were One Eye Jack, a talented hunter and cousin to the queen of Grand City. When the other three villages attacked, and destroyed, Anakos, John was forced to escape the island. He left for Westrand, as did One Eye Jack.

John's last command, however, was to attack Gavin's village of Faskeri. Faskeri was home to several Tricksters and other notable people. Olof and Tjak’alon were both former residents of the tribe that Gavin's soldiers had raided during the initial attack of Al'Kanaar. When both fled to Djak'nu, Gavin's champions managed to convince them to return to their homelands and aid in Gavin's cause. However, Faskeri was destroyed by John's champions. Gavin joined his Trickster friends as they searched refugee in Djak'nu.

This left just two leaders, fighting to control Al'Kanaar: Nathaniel and Lucille. When King Ek’telan decided to declare his complete allegiance to whoever could convince him to join them, Nathaniel and Lucille both sent champions to do so. Nathaniel's champion was successful, making King Ek'telan abandon Djak'nu temporarily. Ek'telan's bodyguard, Sjak'tul, joined him in aiding Nathaniel's village of Swegthuroq, while Ek'telan's other bodyguard, Prak’ton, saw this as betrayal against the Djak'nu tribe, and left to join Lucille's village of Andorhee. Prak'ton was eventually killed when he attacked Swegthuroq. The infamous architects, Helena Axis, also ended up joining Swegthuroq.

With Lucille's village being weakened greatly, Nathaniel managed to lead his people to victory, as his champions destroyed Lucille's village, forcing her to escape to Westrand. Nathaniel, now king of Al'Kanaar, remained on the island, ruling his newly established nation. Ek'telan returned as king of Djak'nu, who now pledged their complete loyalty and allegiance to Swegthuroq. At the end of this war, Swegthuroq and Djak'nu had not joined any major faction.

WestrandEdit

Sid Hogenshack's village of Peacefall was declared neutral, allowing everyone to use the inn of the village. Hogenshack encouraged adventurers to make an attempt at conquering Westrand in the name of The Protectors, and several took his suggestion and set out to settle villages. These adventurers settled villages consisting of Tricksters who had escaped from Al'Kanaar, as well as the native Mossfills and Finchords.

Ten tribes were founded. Lucille, whose village had recently been destroyed by King Nathaniel of Al'Kanaar, was one of these ten.

The war began early, with a large makeshift alliance turning their attention to Peko of Jabberwock, a Trickster tribe. Jabberwock was easily destroyed in the large attack, forcing Peko to escape Westrand, fleeing with her champions to Djak'nu on Al'Kanaar.

Shortly after Jabberwock fell, another large alliance attacked Gaffe the Fish of Gogonta. The Finchord Gaffe had up until then been able to recruit Gronugg, a giant from the neighboring region of Rolling Hills. When Gaffe's village was attacked by the many opposing champions, Gronugg grabbed Gaffe and together they fled to the Rolling Hills.

Endou of Liocott had managed to create an impressive tribe, recruiting well-known Champions like Tjak’alon and former member of the Elementaar Dar’thul Earthbender. He was, however, considered a threat by his enemies, causing Anastasia, Finny and Lucille to join forces in order to take out the tribe of Liocott. This worked out perfectly, and Liocott fell, forcing Endou and his Champions to flee Westrand. Endou and Tjak'alon fled to Peacefall, though Dar'thul decided to attempt to rejoin the Elementaar, returning to Shackled Basin.

Anastasia of Middlemist lost her tribe around that time as well, with an attack from Crazy Lace Agate and The Nuerotic Vespid killing all of her Followers. A mutineer Siren from Shillwhistle, Aileen Silvertongue, had previously decided to join the Middlemist tribe, but when the tribe fell, she decided to return to The Abyss. Anastasia left for Peacefall.

After the Middlemist tribe fell, Waterberry followed. Finny, the tribe's leader, had built up a decent tribe, recruiting powerful warrior Bjarn Cutfist along the way. Two strategically planned attacks, from the Crematorio and Ghuktel tribes, made Finny have no Followers left to lead. This had her escape the region, while Bjarn Cutfist returned to his life as an exile outside Peacefall.

With the fall of Waterberry, five tribes remained. Lucille of Benjii had, like she had done on Al'Kanaar, led a very small tribe, and was thus easily taken out by a single strategic attack from the Ghuktel tribe. Lucille fled to Shackled Basin.

The Nuerotic Vespid, Pinglue and Crazy Lace Agate surrendered to Sogonor, the Wise, making Ghuktel the ruling tribe in Westrand.

Shackled BasinEdit

The war between the Forces of Justice, the Protectors and the Stitchers were at an all-time high. All three factions ordered the construction of villages in the unwelcoming swamps of Shackled Basin. This quickly turned the entire area into a war zone, as former allies even started attacking each other in order to gain full control of the basin. Several villages, already existing in the swamps, declared their neutrality in these fights, allowing the people from the thirteen newly founded villages to take use of their services.

One of the neutral villages was Ra'vin, a group of Trickster refugees from Al'Kanaar. The Shackled Den, a ghoul-controlled prison, also tried to stay out of the new villages' spotlights. The Elementar of Basin's Edge, the Trawlers in Ribcage Wharf and the Telakk-une Goblins of Bronzewhirr did the same.

RacesEdit

Other creaturesEdit

FactionsEdit

  • Forces of Justice: Led by Queen Jenn Solewish. An alliance of kingdoms, tribes and smaller factions, determined to bring an end to war and hostility on Taris, willing to get this done by any means necessary. Currently at war against The Protectors.
    • Wallforth: Led by Queen Jenn Solewish. The largest human kingdom on Taris.
    • Hasteworn: Led by King Sandor Ailton. Human kingdom.
  • The Protectors: Led by Grand Druid Shalonzor. An alliance of numerous different races, whose goal is to protect the nature of Taris. Currently at war against the Forces of Justice.
    • Mackvale: Led by Grand Druid Shalonzor. Mossfill nation.
    • The Elementar: Led by Shaman Sayyd Tender. Faction of shamans. Formerly led by the Elementar Council. Aligned with the Protectors during the War of Shackled Basin.
    • Nhkgg: Led by High Shaman Thnnk Knnghk. Sosqa nation.
      • Gnnhgh: Led by Shaman Nhttk Knnghk. Sosqa village.
    • Laywhill: Led by General L'aktagor. Komolac tribe.
    • Westrand: Led by Mayor Sogonor, the Wise. Sogonor rose to power after the War of Westrand.
      • Ghuktel: Led by Mayor Sogonor, the Wise. Mossfill tribe.
      • Hanhhjo: Led by High Shaman Fhill Phahh. Finchord tribe.
      • Peacefall: Led by Mayor Sid Hogenshack. Human village. Home to many Trickster refugees from Al'Kanaar.
  • The Stitchers: Led by High Lich Ursell Aulenburg. An alliance of several undead factions, as well as worshippers of the Death Gods.
    • The Grey Tunnels: Led by Overseer Mkhaark. Ratling nation.
    • Shackled Basin: Led by Mayor Dom Pedro II. Dom Pedro rose to power after the War of Shackled Basin.
      • Magic Brazil: Led by Mayor Dom Pedro II. Ghoul village.
        • Ra'vin: Led by General Es'thani. Settlement of Trickster refugees.
      • Shackled Den: Led by Grand Warden Barly Wovenskin. Large prison complex. Formerly aligned to Argastor's ghoul village of K'ral-zeth.
      • Basin's Edge: Led by the Elementar Council. Formerly the Elementar's main base of operations. Large settlement of shamans. Formerly aligned to Utzad Gorehide's ghoul village of Tusithe.
      • Ribcage Wharf: Led by Grand Angler Lar’von. Fishing village. Formerly aligned to Daenerys Targaryen's human village of Westeros.
    • Forsaken Darkspeakers: Led by Shadow Mage Ull Hagen. Group of Darkspeaker mutineers.
      • Lost Chapel: Led by Shadow Mage Gunther Wreth. Darkspeaker settlement.
  • Telakk-une Cartel: Led by High Tinker Esterne. Goblin cartel.
    • Tink-a-Topolis: Led by Mayor Sarkr'. Capital of the Telakk-une Cartel, and one of the largest cities on Taris. Sarkr' rose to power after the War of Tink-a-Topolis.
      • Lo Khum: Led by Mayor Sarkr'. Komolac Syndicate.
      • Iron Mine Arena: De facto led by Mayor Sarkr'. Formerly led by Brawler Greasefist. Arena located below Tink-a-Topolis.
    • Bronzewhirr: Led by Tinker Rutmar. Goblin town.
  • Al'Kanaar: Led by King Ek'telan. Formerly led by King Nathaniel, who rose to power after the War of Al'Kanaar.
    • Swegthuroq: No current leader, de facto led by King Ek'telan. Formerly led by King Nathaniel. Human kingdom.
    • Djak'nu Tribe: Led by King Ek'telan. Trickster tribe.
  • Shillwhistle: Led by Queen Mireen Shill. Siren kingdom.
  • The Trawlers: Led by Master Angler Lauren Vandak. Faction of fishermen, represented by numerous different races.
    • Nghkhhnghng: Led by Angler Nghnngngngh. Sosqa village. Capital of The Trawlers. Nghnngngngh rose to power after the War of Trawler's Shore.
    • Ruins of Moontide Bay: Formerly led by Grand Angler Grant Vandak. Ruined fishing village, destroyed by the Rustfleet. Former capital of The Trawlers. Being rebuilt.
    • Northshore: Led by Angler Snickhty. Ratling village. A group of Ratlings that left The Grey Tunnels to join The Trawlers. Formerly aligned to the village of Z, led by Angler E.
    • Old Promenade: Led by Luremaster Brittani Hansen. Human fishing village. Formerly aligned to Angler Hala of Sacred Lotus Village.
    • Greenlight Pier: Led by Grand Angler Samuel Kite. Fishing village.
    • Voidshore Wharf: Led by Grand Angler Grant Vandak. Fishing village.
  • Rustfleet: Led by Captain Marlin Rustbeard. A group of pirates, buccaneers and outlaws living on the islands of Nekktar.
    • Seafall: Led by Captain Noelle Lastfin. Pirate ship, anchored off Voidshore.
  • Redhill Tribes: Led by Chieftan Blacni Robetooth. Union of Pygmy tribes in Rolling Hills.
  • Shadow Cult: Worshippers of the Void. No information known.

MapEdit

This is the map of Taris, including only the currently explored areas.

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