FANDOM


Champions of Tink-a-Topolis
3fc70c0c35cdea32d12d845692286776
Season 4
Ruler Sarkr' Mayor Sarkr' of Lo Khum
Playable Races Goblins, Ratlings, Komolacs
NPC Races Sosqa, Darkspeakers
Series Chronology
Previous Season Champions of Shackled Basin
Next Season Champions of Trawler's Shore

Champions of Tink-a-Topolis is the fourth season of Champions.

Hosts

KaffeKaffeKaffe
Kaffe4200
Host






Overview

Sarkr' AAAAAAAApurry Screen Shot 2018-05-23 at 22.08.11 3078698735 406163718e m
Sarkr'
1st
Teeks
2nd
Cadence
3rd
Kirara
4th






Screen Shot 2018-04-30 at 10.58.55 PM Screen Shot 2018-05-23 at 22.10.19 AvatarMC 33021988 2085336405020937 1925010604129517568 n
Vali
5th
Machus
6th
Tamira
7th
Bryant
8th






Syndicates

Lo Khum
Komolac Syndicate
Leader Champions Resources Reputations Modules Buildings
Sarkr'
Sarkr'
Havac
Hunter, Level 70
Followers
48 / 48

Food
72 / 100

Materials
1,180 / 1,180

Gears
178 / 178

Gold
55 / 100
Lost Chapel
0 / 100

Pigmen Tinkerers
0 / 100

Greenlight Pier
0 / 100

Iron Mine Arena
0 / 100
COWS
Vath
Tinker, Level 47
Locko
Merchant, Level 71
Muhc
Soldier, Level 35
Ci
Recruiter, Level 57
K’sic
Hunter, Level 60
BURST
Robot, Level 14


Slogmud
Ratling Syndicate
Leader Champions Resources Reputations Modules Buildings
AAAAAAAApurry
Teeks
Sulpernarat
Soldier, Level 14
Followers
0 / 19

Food
0 / 100

Materials
0 / 1,000

Gears
0 / 100

Gold
0 / 100
Lost Chapel
0 / 100

Pigmen Tinkerers
0 / 100

Greenlight Pier
2 / 100

Iron Mine Arena
0 / 100
Autogun (K)
Advertisement Printer (I)
Artarat
Diplomat, Level 14
Ratatae
Rogue, Level 14
Rattei
Fisherman, Level 14
Morat
Recruiter, Level 10
Rathaniel
Soldier, Level 4
Ratty
Tinker, Level 1


Beechwood Island
Komolac Syndicate
Leader Champions Resources Reputations Modules Buildings
Screen Shot 2018-05-23 at 22.08.11
Cadence Sinclair Eastman
Cersei
Diplomat, Level 12
Followers
0 / 36

Food
0 / 100

Materials
0 / 1,000

Gears
40 / 100

Gold
28 / 100
Lost Chapel
27 / 100

Pigmen Tinkerers
65 / 100

Greenlight Pier
65 / 100

Iron Mine Arena
0 / 100
Autogun (K)
Sansa
Diplomat, Level 12
Margaery
Fisherman, Level 12
Shae
Recruiter, Level 12
Daenerys
Diplomat, Level 12
Hannah Tuth
Mage, Level 8
Wailand Muck
Angler, Level 8


Tusch
Komolac Syndicate
Leader Champions Resources Reputations Modules Buildings
3078698735 406163718e m
Kirara
Azir
Soldier, Level 11
Followers
0 / 22

Food
0 / 100

Materials
0 / 1,000

Gears
0 / 100

Gold
0 / 100
Lost Chapel
12 / 100

Pigmen Tinkerers
12 / 100

Greenlight Pier
14 / 100

Iron Mine Arena
19 / 100
Autogun (K) Tavern (1)
Morgana
Saboteur, Level 11
Jax
Rogue, Level 11
Raven
Taliyah
Tinker, Level 13
Giant Worm
Zilean
Recruiter, Level 11
Lao Sting
Farmer, Level 15
Hasunn Mistjaw
Monk, Level 2
Knox
Diplomat, Level 5


Hiraqia
Goblin Syndicate
Leader Champions Resources Reputations Modules Buildings
Screen Shot 2018-04-30 at 10.58.55 PM
Vali
Eron
Tinker, Level 7
Followers
0 / 14

Food
0 / 100

Materials
0 / 1,000

Gears
0 / 100

Gold
0 / 100
Lost Chapel
44 / 100

Pigmen Tinkerers
4 / 100

Greenlight Pier
0 / 100

Iron Mine Arena
0 / 100
Embassy (1)
Jaun
Hunter, Level 7
Fiko
Miner, Level 8
Diym
Diplomat, Level 8
Wazi
Merchant, Level 7
Rodny Overnotch
Soldier, Level 8
Scorpion
Scorpion


Repegia
Goblin Syndicate
Leader Champions Resources Reputations Modules Buildings
Screen Shot 2018-05-23 at 22.10.19
Machus
Alm
Soldier, Level 6
Followers
0 / 8

Food
0 / 100

Materials
0 / 1,000

Gears
0 / 100

Gold
0 / 100
Lost Chapel
0 / 100

Pigmen Tinkerers
0 / 100

Greenlight Pier
0 / 100

Iron Mine Arena
0 / 100
Gearworks (1)
Ryosai
Recruiter, Level 2
Jaffar
Rogue, Level 6
Gon
Hunter, Level 5
Robin
Tinker, Level 6
Mathias Rutt
Engineer, Level 6
Landon Rustfang
Tinker, Level 4


The Past
Komolac Syndicate
Leader Champions Resources Reputations Modules Buildings
AvatarMC
Tamira
Thor
Soldier, Level 5
Followers
0 / 8

Food
0 / 100

Materials
0 / 1,000

Gears
0 / 100

Gold
0 / 100
Lost Chapel
0 / 100

Pigmen Tinkerers
25 / 100

Greenlight Pier
13 / 100

Iron Mine Arena
0 / 100
Hulk
Soldier, Level 5
Hawk-eye
Fisherman, Level 6
Tony Stark
Diplomat, Level 6
Loki
Diplomat, Level 6
Hnngk Kgnn
Shaman, Level 5


The Searchers
Goblin Syndicate
Leader Champions Resources Reputations Modules Buildings
33021988 2085336405020937 1925010604129517568 n
Bryant
Peanuts
Fisherman, Level 3
Eagle
Followers
0 / 8

Food
0 / 100

Materials
0 / 1,000

Gears
0 / 100

Gold
0 / 100
Lost Chapel
0 / 100

Pigmen Tinkerers
0 / 100

Greenlight Pier
0 / 100

Iron Mine Arena
0 / 100
Sesame
Fisherman, Level 3
Dairy
Tinker, Level 3
Shellfish
Tinker, Level 3
Eggs
Soldier, Level 2
Lastan Grainpelt
Stable Master, Level 7

Reference

Races

  • Goblin: Any module that cost 30 Gears or more, cost 5 Gears less. Has access to the Waste-Not Bin module.
  • Ratling: If a Ratling syndicate participate in an attack where half or more of the Followers die, the attacked syndicate’s lowest level Champion dies as well. Has access to the Fel-Infused Circuit module.
  • Komolac: Newly trained Champions start at level 2. Has access to the Heavy Woven Leash module.

Professions

The following professions are available by default.

  • Soldier: Bonus applied when attacking or defending. Level is the combat strength.
  • Miner: Bonus applied when gathering materials. Level is minimum amount of Materials gathered (up to +100, ie. level 2 gain between 20-120 Materials).
  • Merchant: Bonus applied when trading. Level is minimum amount of Gold gained.
  • Tinker: Bonus applied when tinkering. Level is amount of Gears gained.
  • Diplomat: Bonus applied when improving relations. Level is amount of Reputation gained.
  • Recruiter: Bonus when recruiting champions or followers. Level is amount of Followers gained when recruiting followers, or amount of Food saved when recruiting champions (down to 8).
  • Stable Master: Bonus applied when training companions. Every two levels are equal to 1 Food saved. Down to 3.
  • Fisherman: Bonus applied when fishing. Level is minimum amount of fish caught (plus six. ie. level 4 gain 4-10 food).
  • Hunter: Bonus applied when hunting. Level is chance to kill a large beast, providing more food. Each level is equal to a 10% chance. Level also determines food gained from large beasts (large beasts give Food equal to the hunter’s level+1).
  • Rogue: Bonus applied when assasinating. Every 2 levels are equal to 5% (up to 50%).
  • Saboteur: Bonus applied when sabotaging. Every 2 levels are equal to 5% chance to succeed (up to 100%).

The following professions are exclusive to friends of a certain faction.

  • Mage: Bonus apllied when attacking or defending. For every 4 levels, all other attacking or defending friendly Champions gain +1 combat strength (ie. a level 12 Mage give other Champions +3 combat strength).
  • Shaman: Special action: Gain an amount of Materials equal to the Shaman’s level (times ten), as well as Food and Gold equal to half the Shaman’s level, rounded down. (ie. a level 6 Shaman will give 60 Materials, 3 Food and 3 Gold).
  • Angler: Bonus applied when fishing. Level is equal to amount of Food and Gold gained.
  • Brawler: Bonus applied when attacking. Level is equal to double the Brawler’s combat strength. If any Followers are killed, level is also equal to double the amount of Reputation the attacked syndicate loses with all factions.

The following professions are exclusive to Special Champions.

  • Engineer: Bonus applied when constructing modules. Every two levels are equal to 1 less Gear needed, down to 5.
  • Farmer: Special action: Gain Food equal to the Farmer’s level.
  • Monk: Special Action: May remove 1 of the Monk’s levels to raise another Champion’s level by 1. This is an idle action.
  • Architect: Bonus applied when constructing buildings. Each level is equal to 20 less Materials needed, down to 50.

Companions

All companion bonuses stack.

The following companions are available by default.

  • Wolf: +1 Food when hunting.
  • Eagle: +2 Food when fishing.
  • Giant Worm: +20 Materials when mining.
  • Scarab: +1 Gold during all actions.
  • Scorpion: +1 combat strength when attacking or defending.

The following companions must be obtained in other ways.

  • Toolrex 2.0: Repairs are free.
  • Chronomatic: Gives a second action. Does not stack.
  • Raven: Champion cannot die when performing assassination attempts.
  • Otter: Has a 10% chance to find a random surprise when fishing.
  • Speedbag Drone: Attacking also yields Gold equal to half the Champions’ level.
  • Phoenix: Double yields from gathering actions.

Buildings

The following buildings are available by default.

  • Tavern, Level 1: (200 materials) Decrease Food cost of recruiting new Champions by 1.
    Costs 100 materials to upgrade, with each additional level decreasing the Food cost of recruiting new Champions by 1. Up to level 5. Does not stack with multiple Taverns.
  • Embassy, Level 1: (200 materials) Gain +1 Reputation when raising reputation.
    Costs 100 materials to upgrade, with each additional level giving +1 Reputation when raising reputation. Up to level 5. Does not stack with multiple Embassies.
  • Marketplace, Level 1: (200 materials) Gain +1 Gold when trading.
    Costs 100 Materials to upgrade, with each additional level giving +1 Gold when trading. Up to level 5. Does not stack with multiple Marketplaces.
  • Gearworks, Level 1: (250 materials) Gain +1 Gear when tinkering.
    Costs 150 materials to upgrade, with each additional level giving +1 Gear when tinkering. Up to level 5. Does not stack with multiple Gearworks.
  • Bunker, Level 1: (500 materials) Gives 4 defensive combat strength in case of an attack.
    Costs 300 materials to upgrade, with each additional level giving an additional 2 combat strength. Up to level 5. Stacks with multiple bunkers.
  • Armory, Level 1: (500 materials) +1 combat strength when attacking.
    Costs 300 materials to upgrade, with each additional level +1 additional combat strength when attacking. Up to level 5. Stacks with multiple Blacksmiths.
  • Pagoda: (500 materials) Enables a special action: Meditate to go up a level. This still raises a level like normal. Each Pagoda can only be used once per cycle.
  • Stables: (500 materials) All your current and future animal companions become ‘trained’ versions of themselves, doubling their default output. This stacks with multiple Stables.
  • Depot: (500 materials) Double the resources gained from the Market. Stacks with multiple Depots.

Modules

Machines can contain at most 3 modules of each type.

Machines consists of one main module (A, B or C) as well as any number of other modules. The number of modules will determine the total output. For example: A machine with a Module A (Companion), and two Module D (Food when hunting) - for 3 modules total - will give a Companion that gives +6 Food when hunting (+3 for each copy of Module D). Modules can be put together in any way to create unique bonuses like this.

Replaxe x with the number of modules in the machine.

Cost Module Effect
10 Gears A - Artificial Instinct Required to create a Companion.
25 Gears B - Artificial Brain Required to create a Champion. Counts as 2 Modules.
50 Gears C - Metal Casing Required to create a Building. Counts as 5 Modules.
10 Gears D - Retractable Claws +x Food when hunting.
E - Automatic Tackle Box +x Food when fishing.
F - Autodrill +x0 Materials when mining.
G - Bargaining Module +x Gold when trading.
H - Compliment Generator +x Reputation when improving relations.
I - Advertisement Printer +x Followers when recruiting.
J - Tool Compartment +x Gears when tinkering.
K - Autogun +x Combat strength when attacking or defending.
20 Gears L - Bug-catching Module +x Food during any action.
M - Auto-Shovel +x0 Materials during any action.
N - Complex Bargaining Module +x Gold during any action.
O - Automatic Disassembler +x Gears during any action.
P - Very Loud Megaphone +x Followers during any action.
Q - Surprise Compartment When the Robot is assembled, gain a random surprise.
30 Gears R - Mechanised Morale Booster +x Combat Strength to all friendly Champions when attacking or defending.
S - Large Mechanical Box Counts as 4 modules.
40 Gears T - Regeneration Capsule The robot cannot be killed or destroyed.
U - Memo-Module Increased starting level (level x) for champions when recruiting champions.
50 Gears V - Insulated Casing Increased starting level (level x) for buildings when constructing buildings.
W - Experience Accumulator +x Increased level gain.
15 Gears X - Waste-Not Bin -x Decreased Gear cost when creating modules.
Y - Fel-Infused Circuit Counts as 2 modules.
Z - Heavy Woven Leash +x Increased yield from default companions.

Market

The following things are always available at the Market.

Price Item Yield
10 Gold Small Bundle of Produce 8 Food
Small Iron Deposit 100 Materials
15 Gold Bundle of Produce 13 Food
Iron Deposit 200 Materials
Small Scrap Box 8 Gears
20 Gold Scrap Box 13 Gears
25 Gold Large Bundle of Produce 23 Food
Large Iron Deposit 350 Materials
30 Gold Large Scrap Box 23 Gears
45 Gold Darkspeaker Insignia Gain 10-30 Reputation with the Lost Chapel.
Gnnhgh Totem Gain 10-30 Reputation with the Sosqua Tinkerers.
Angling Trophy Gain 10-30 Reputation with the Greenlight Pier.
Arena Emblem Gain 10-30 Reputation with the Iron Mine Arena.
50 Gold Hire Mercenaries Deal 5-15 damage to another player.
100 Gold Hire Bombing Crew Deal 20-50 damage to another player
150 Gold Phoenix Companion. Double yields from gathering actions.

Factions

Lost Chapel
Reputation Bonus Unlocked
10 Gain 6 Followers.
First: Gain an additional 4 Followers.
Kirara
25 Allows training of Mages.
First: Gain Hannah Tuth (Mage).
Cadence, Vali
50 Gain 14 Followers.
First: Gain 30 Food.
75 Allows training of Ravens.
First: Gain 3 Ravens.
100 Lock the Faction.
Gain Gunther Wreth (Mage).
Pigmen Tinkerers
Reputation Bonus Unlocked
10 Gain 10 Gears.
First: Gain an additional 8 Gears.
Kirara
25 Allows training of Shamans.
First: Gain Hnngk Kgnn (Shaman).
Tamira
50 Gain 15 Gears and a random 10-cost Module.
First: Gain an additional 15 Gears.
Cadence
75 Allows training of Toolrex 2.0 and Chromomatics.
First: Gain 2 Toolrex 2.0 and 2 Chromoatics.
100 Lock the Faction.
Gain Nhttk Knnghk (Shaman).
Greenlight Pier
Reputation Bonus Unlocked
10 Gain 10 Food.
First: Gain an additional 8 Food.
Tamira, Kirara
25 Allows training of Anglers.
First: Gain Wailand Muck (Angler).
50 Gain 35 Food and 10 Gold.
First: Gain an additional 20 Food and 10 Gold.
Cadence
75 Allows training of Otters.
First: Gain 3 Otters.
100 Lock the Faction.
Gain Samuel Kite (Angler).
Iron Mine Arena
Reputation Bonus Unlocked
10 Gain 120 Materials.
First: Gain an additional 100 Materials.
Kirara
25 Allows training of Brawlers.
First: Gain Jungo Ovenwreck (Brawler).
50 Gain 300 Materials and 10 Gold.
First: Gain an additional 200 Materials and 10 Gold.
75 Allows training of Speedbag Drones.
First: Gain 3 Speedbag Drones.
100 Lock the Faction.
Gain Greasefist (Brawler).

Inventions

The following are the inventions created during Champions of Tink-a-Topolis.

  • COWS: Invented by Nathaniel. 4 Modules, counting as 11 Modules.
    C: Building. Counts as 5 Modules
    O: +11 levels gained during actions.
    W: +11 Gears gained during any action.
    S: Count as 4 Modules.
  • BURST: Invented by Nathaniel. 5 Modules, counting as 9 Modules.
    B: Champion. Counts as 2 Modules.
    U: When recruiting new Champions, they start at level 9.
    R: +9 support combat strength.
    S: Counts as 4 modules.
    T: Cannot be killed (except when attempting assassination attempts).

Logistics

Character Identities

  • Sarkr'is Nathaniel.
  • Vali is Gavin.
  • Tamira is Michael.
  • Cadence Sinclair Eastman is Medha.
  • Teeks is Purry.
  • Kirara is Najim.
  • Bryant is Brian.
  • Machus is Mahdid.