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Champions of Trawler's Shore
Screen Shot 2018-05-27 at 11.46.08
Season 5
Playable Races Humans, Tricksters, Pygmies, Sosqa, Komolacs
NPC Races Ratlings
Series Chronology
Previous Season Champions of Tink-a-Topolis

Champions of Trawler's Shore is the fifth season of Champions.

HostsEdit

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Kaffe4200
Host






OverviewEdit

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VillagesEdit

ReferenceEdit

RacesEdit

  • Humans: Catches one additional fish when fishing.
  • Tricksters: +1 Fragment when digging or mining.
  • Pygmies: Cannot die when performing assassination attempts.
  • Sosqa: Completing an Artifact awards 50 Influence and 250 Materials.
  • Komolacs: Gain 50% more Food when butchering fish.

ProfessionsEdit

The following professions are available by default.

  • Soldier: Bonus applied when attacking or defending. Level is the combat strength.
  • Miner: Bonus applied when gathering materials. Level is minimum amount of Materials gathered (up to 100, ie. level 2 gain between 20-120 Materials).
  • Archeologist: Bonus apllied when digging. Level is equal to amount of Fragments gained.
  • Merchant: Bonus applied when trading. Level is minimum amount of Gold gained.
  • Diplomat: Bonus applied when improving relations. Level is amount of Reputation gained.
  • Recruiter: Bonus when recruiting champions or followers. Level is amount of Followers gained when recruiting followers, or amount of Food saved when recruiting champions (down to 8 Food).
  • Rogue: Bonus applied when assasinating or sabotaging. Every 2 levels are equal to an additional 5% chance to suceed in assassination attempts or sabotage attempts. Max 50% when assassination and 75% when sabotaging.
  • Outlaw: Special Action: From another village, steal an amount of Food, Materials or Gold equal to the Outlaw’s level.
  • Hunter: Bonus applied when hunting. Level is chance to kill a large beast, providing more food. Each level is equal to 10%. Level also determines food gained from large beasts (large beasts give Food equal to the hunter’s level+1).
  • Fisherman: Bonus applied when fishing. Every 3 levels is one additional fish caugth. Level is also equal to the Food gained from fish when butchering them, unless the default value is higher.

The following professions must be unlocked with the Workshop.

  • Taxidermist: Special Action: May improve a trophy’s Influence per cycle. The amount is 1 Influence for every 3 levels.
  • Lurecrafter: Special Action: Craft a lure by paying its cost in Fragments. For every 5 levels, the cost is decreased by 1 Fragment, down to 2 Fragments.

The following professions are exclusive to Special Champions.

CompanionsEdit

All companion bonuses stack.
The following companions are available by default.

  • Wolf: +1 Food when hunting.
  • Eagle: +2 Food when fishing.
  • Giant Worm: +20 Materials when mining.
  • Scarab: +1 Gold during all actions.
  • Scorpion: +1 combat strength when attacking or defending.

The following companions must be obtained in other ways.

  • Otter: Has a 10% chance to find a random surprise when fishing.
  • Chronomatic 2.0: Gives a second action. Does not stack.
  • Phoenix: Double yields from gathering actions. Does not stack.
  • Ratslave: +2 combat strength when attacking or defending.
  • Initiate Apothecary: +4 combat strength when attacking or defending.

BuildingsEdit

The following buildings are available by default.

  • Workshop: (200 materials) Unlocks the Taxidermist and Lurecrafter professions.
  • Tavern, Level 1: (200 materials) Decrease Food cost of recruiting new Champions by 1.
    Costs 100 materials to upgrade, with each additional level decreasing the Food cost of recruiting new Champions by 1. Up to level 5. Does not stack with multiple Taverns.
  • Embassy, Level 1: (200 materials) Gain +1 Reputation when raising reputation.
    Costs 100 materials to upgrade, with each additional level giving +1 Reputation when raising reputation. Up to level 5. Does not stack with multiple Embassies.
  • Marketplace, Level 1: (200 materials) Gain +1 Gold when trading.
    Costs 100 Materials to upgrade, with each additional level giving +1 Gold when trading. Up to level 5. Does not stack with multiple Marketplaces.
  • Museum, Level 1 (300 materials): Gain +1 Fragment when looking for Fragments.
    Costs 200 materials to upgrade, with each additional level giving +1 Fragment when digging for Fragments. Up to level 5. Does not stack with multiple Museums.
  • Watch Tower, Level 1: (500 materials) Gives 2 defensive combat strength in case of an attack.
    Costs 300 materials to upgrade, with each additional level giving an additional 2 combat strength. Up to level 10. Does not stack with multiple Watch Towers.
  • Armory, Level 1: (500 materials) +1 combat strength when attacking.
    Costs 300 materials to upgrade, with each additional level +1 additional combat strength when attacking. Up to level 10. Does not stack with multiple Armories.
  • Pagoda: (500 materials) Enables a special action: Meditate to go up a level. This still raises a level like normal. Each Pagoda can only be used once per cycle.
  • Stables: (500 materials) All your current and future animal companions become ‘trained’ versions of themselves, doubling their default output. This does not stack with multiple Stables.
  • Depot: (500 materials) Double the resources gained from the Market. Does not stack with multiple Depots.
  • Trophy Hall: (1000 Materials) Double your Influence per cycle. Does not stack with multiple Trophy Halls.

ArtifactsEdit

The following Artifacts can be created for 25 Fragments.

  • Fire Totem of the Knnghks: When attacking, your Champions have +3 Combat Strength.
  • Lauren Vandak's Gilded Insignia: +5 Influence per turn. 40 Influence.
  • Grant Vandak's Longbow: Hunts give +3 Food. Instantly gain 30 Food.
  • Telakk-Une Bargaining Module: Items on the Market are 50% cheaper. This does not include the daily deals.

The following Artifacts can be created for 50 Fragments.

  • Oaken Rod of Moontide Bay: Your chance of catching Blacksalt Sardine is reduced to 0%, doubling your chance of catching everything else.
  • Mkhaark's Felfire Ring: Your assassination and sabotage attempts are 15% more likely to succeed. This can exceed the usual 50% and 75% limit on these actions.
  • Razor-Matic 8000: Resources are doubled when butchering fish for loot.

The following Artifact can be created for 65 Fragments.

  • Vandak's Lurebox: Can be used once per cycle. Increases the chance of catching any fish of your choice to 100%.

FishEdit

Name Chance Influence per turn Loot if butchered
Blacksalt Sardine 50% 1 Influence 3 Food
Gray Cod 15% 2 Influence 6 Food, 2 Gold
Sunbrill 10% 3 Influence 10 Food, 2 Fragments
Redfin Tuna 10% 3 Influence 10 Food, 6 Gold
Winged Catfish 5% 4 Influence 28 Food
Dotted Koi 2% 6 Influence 24 Food, 16 Gold
Reef Angelfish 2% 6 Influence 18 Food, 30 Gold
Misty Salmon 2% 6 Influence 5 Food, 25 Influence
Nekktar Runeshark 1% 10 Influence 50 Food, 200 Materials
Redwater Piranha 1% 10 Influence 10 Food, 10 Fragments, 50 Gold, 350 Materials
Emerald Sturgeon 1% 10 Influence 30 Food, 45 Gold, 5 Fragments
Northshore Alligator 0.5% 14 Influence 65 Food, 250 Materials, 10 Gold
Rusty Quillfish 0.5% 16 Influence 5 Food, 100 Influence

MarketEdit

The following things are always available at the Market. A Champion can buy any number of items from the market, during one shopping trip.

Price Item Yield
10 Gold Small Bundle of Produce 8 Food
Small Iron Deposit 100 Materials
15 Gold Bundle of Produce 13 Food
Iron Deposit 200 Materials
Wolf Companion. +1 Food when hunting.
Eagle Companion. +2 Food when fishing.
Giant Worm Companion. +20 Materials when mining.
Scarab Companion. +1 Gold during all actions.
Scorpion Companion. +1 combat strength when attacking or defending.
20 Gold Dusty Curiosities 5 Fragments
Otter Companion. Has a 10% chance to find a random surprise when fishing.
25 Gold Large Bundle of Produce 23 Food
Large Iron Deposit 350 Materials
Chronomatic 2.0 Companion. Gives a second action. Does not stack.
45 Gold Insignia Gain 10-30 Reputation with one of the two factions.
50 Gold Hire Mercenaries Deal 5-15 damage to another player.
100 Gold Hire Bombing Crew Deal 20-50 damage to another player
150 Gold Phoenix Companion. Double yields from gathering actions.

LuresEdit

All lures reduce the chance of catching Blacksalt Sardine to 0% and increase the chance of catching the specific fish by 50%. A lure works for an entire fishing trip for a single Champion.
The Blacksalt Sardine lure guarantees catching Blacksalt Sardines during the entire fishing trip.

Market Price Crafting Price Fish
10 Gold 3 Fragments Blacksalt Sardine
15 Gold 5 Fragments Gray Cod
25 Gold 8 Fragments Sunbrill
Redfin Tuna
30 Gold 10 Fragments Winged Catfish
40 Gold 15 Fragments Dotted Koi
Reef Angelfish
Misty Salmon
60 Gold 30 Fragments Nekktar Runeshark
Redwater Piranha
Emerald Sturgeon
85 Gold 50 Fragments Northshore Alligator
Rusty Quillfish

FactionsEdit

Ratling Mutineers
Reputation Bonus Unlocked
10 Gain 4 Food and 50 Materials.
First: Also gain a Ratslave companion and 50 Materials.
25 Gain 10 Gold.
First: Also gain 5 Fragments and 8 Food.
50 Gain a Ratslave companion.
First: Also gain 16 Food and 6 Gold.
75 Gain 250 Materials, 10 Fragments and 14 Gold.
First: Also gain an Initiate Apothecary companion.
100 Lock the Faction.
Gain Angler Snickhty (Fisherman).
Gain two Initiate Apothecary companions.
The Luremasters
Reputation Bonus Unlocked
10 Gain a Gray Cod lure.
First: Also gain a Sunbrill lure.
25 Gain a Level 1 Lurecrafter.
First: Also gain two Redfin Tuna lures.
50 Gain 6 Fragments and 6 Food.
First: Also gain a Reef Angelfish lure.
75 Gain ten Gray Cod lures.
First: Also gain an Emerald Sturgeon lure.
100 Lock the Faction.
Gain Luremaster Brittani Hansen (Lurecrafter).
Gain one copy of each lure.

LogisticsEdit

Character IdentitiesEdit