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For the lore of Champions, see Champions/Lore.

Champions was a turn-based strategy game, in which players dive into a fantasy world and attempt to conquer it. It ended after six seasons, with Nathaniel winning four seasons, Michael winning one season and Nicole winning one season.

Seasons[]

Location Ruler Race(s)
Fantasy viking village by aballom-d86wb89 Al'Kanaar Nathaniel
Nathaniel
Nathaniel'
Humans
5afbe429038489293f7b4ea565e348a8 Westrand Sogonor
Sogonor, the Wise
Nathaniel
Tricksters
Finchords
Mossfills
Skærmbillede 2017-03-19 kl. 12.07.25 Shackled Basin 29853256 355446851618376 676780206 n
Dom Pedro
Michael
Humans
Ghouls
Mossfills
3fc70c0c35cdea32d12d845692286776 Tink-a-Topolis Sarkr'
Sarkr'
Nathaniel
Goblins
Ratlings
Komolacs
Screen Shot 2018-05-27 at 11.46.08 Trawler's Shore NGHNNGNGNGH
Nghnngngngh
Nathaniel
Humans
Tricksters
Pygmies
Sosqa
Komolacs
Screen Shot 2018-08-04 at 12.33.48 The Void Scar Lightelf
Hera
Nicole
Light Elves
Ghouls
Pygmies

Game Mechanics[]

Season Al'Kanaar Westrand Shackled Basin Tink-a-Topolis Trawler's Shore The Void Scar
Special Champions Present
Religion Present
Races Present
Archeology Present Present
Rescue Missions Unique
Factions Present
Companions Present
Spoils of War Present
Inventions Unique
Events Present
Trade Present
Angling Unique
Influence Present
Cooperation Unique
Hostile Attacks Present
Projects Present
Character Limit Present
  • Special Champions: Players can send Champions to recruit a unique named Champion, often bringing resources or offering a unique ability or profession. To recruit it, players would have to write a speech to the Special Champion, explaining why he/she should join the player's village. The speech would then be judged, and the best speech would be the player getting the Special Champion for their village.
  • Religion: One specific Champion profession would be able to use the special action 'Pray', which would give a unique bonus every cycle.
  • Races: At the start of the game, a number of different races are available. Each player can then choose one of these races, each race having a unique bonus that will stay throughout the entire game.
  • Archeology: Players can send Champions to gather Fragments and construct Artifacts. Once enough Fragments are collected, an Artifact can be constructed. These Artifacts would give unique and powerful bonuses.
  • Factions: Factions can be befriended, by sending Champions to improve relations. Doing so would give bonuses and eventually make that faction align a village.
  • Companions: Champions can gain different companions to make them better at some actions.
  • Rescue Missions: Champions can attempt to rescue unique and powerful Champions, who would then join the village.
  • Spoils of War: When a player is defeated, the attacking player(s) would share all of the defeated player's resources.
  • Events: Every cycle, an event would be available. Each player can send one Champion to participate in the event, giving bonuses.
  • Trade: Gold could be gathered and exchanged for various different goods, resources and items.
  • Inventions: A player could create various different modules, which could then be assembled into custom robots, giving bonuses based on the modules used.
  • Angling: Players could fish for certain types of fish, each fish giving a different bonus.
  • Influence: Influence could be gained with a large faction. Once a certain amount of Influence was gained, a player would receive a bonus, and at a very large number, would win the game.
  • Cooperation: TBA
  • Hostile Attacks: TBA
  • Projects: TBA
  • Character Limit: TBA
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