This is the rules and instructions for TRE's The Amazing Race.
Any season of The Amazing Race needs one primary host and at least one co-host. It is only possible to be a primary host if you have previously been a co-host.
Hosts will in most cases be the ones handing over the clues. When getting answers to clues from teams, a host may not lead them in a direction, but can only tell whether or not it is correct or incorrect (he cannot say if they are close to the right answer). However, if a team has the right location, city and/or country but is missing one or more of those things, the host can tell which of the three they are missing.
For example, if a team has to reply with "Colosseum. Rome, Italy.", but only replies with "Colosseum.", the hosts are allowed to tell that team that they are missing city and country. Had the team instead said "Leaning Tower of Pisa.", the hosts would not be allowed to tell what they were missing, as that was a wrong answer.
Hosts are not allowed, in any way, to slow teams down or refuse to give them a clue. Neither are they allowed to root for teams publicly. They are allowed to announce that they were rooting for an eliminated team, but it is encouraged not to.
Hosts are responsible of handing over clues in the order they received answers. In the same way, they will have to be sure of what team is checking in last at the Pit Stop, and thus being eliminated.
Hosts are not allowed to share clues publicly, however there may be exceptions where this can be done. As a standard rule, it is not allowed.
To play TRE's The Amazing Race, you have to have a Facebook account. If you do not have one before the end of the first Leg, you will be eliminated from the race. You will have to have added, at least, your teammate on Facebook. It is encouraged to send friend requests to all hosts, but is not mandatory.
Both teammates will also need a wikia account. As with the Facebook account, you will be eliminated if you do not have one before the end of the first Leg.
The following things will most likely be made public when playing in TRE's The Amazing Race: Age, country (and state if from USA or Australia), name and Wikia username.
Teams will need access to all of Google's features, as most of the game will be using Google to solve riddles. More information about the gameplay can be found in the game mechanics section of the rulebook.
Alliances are allowed, and teams are allowed to, at any point, help other teams. Teams are also allowed to help teams while being at the Pit Stop.
However, at Roadblocks (and other tasks that require one person only), only the people performing that task are allowed to help other people performing the same task.
You cannot help another team out at a task you haven't done or attempted.
Confessionals can be send in while being at Pit Stops (you are considered to be at the Pit Stop while no Leg is going on). An email will be provided for confessionals, and the primary host decides whether or not confessionals can be send via Facebook as well (this is never encouraged).
Eliminated teams can send confessionals until the start of the next Leg.
If a task requires a screenshot, teams will have to provide a screenshot of their entire screen. This is done to prevent cheating. A team not providing a screenshot may incur a penalty of an unspecified amount of time, all depending on the hosts' suspicion of cheating.
To be a returning team, the following requirements has to be held:
- You didn't quit or get disqualified.
- You didn't cheat.
Winners will be allowed to return, but non-winners will be prioritized over winners.
Team names will be the same as in their original season (unless two teams have the same team name, in which case the hosts will figure something out).
If a team quits before the start of the first Leg, they will still count as having quit unless that season specifically has an Emergency Team.
A list of teams that was considered, or in some way supposed to, play in a season of The Amazing Race, can be seen here.
Returning teams were allowed in Generation II seasons (Season 3 and onwards). They would still be considered a returning team in all aspects except in terms of casting.
The following is a list of contestants that previously played in TRE's The Amazing Race, but do not meet the requirements, and so are not allowed in future seasons.
- Jake from Jake & Grace (disqualified)
- Grace from Jake & Grace (disqualified)
- Chris from Chris & Bryce (quit)
- Bryce from Chris & Bryce (quit)
- Djanny from Bjorn & Djanny (quit)
- David from David & Shannon and Purry & David (cheated)
Joan from Joan & Sam (cheated)
- John from Ahsan & John (cheated)
- Ahsan from Ahsan & John (cheated)
- Hoa from Hoa & Tuan (cheated)
- Tuan from Hoa & Tuan (cheated)
Pit Stop & Starting LineEdit
Teams are considered to be at the Pit Stop while not performing a Leg. Pit Stops will sometimes be referred to as 'Starting Line' of a Leg. However, the Starting Line is considered to be the location where the race begins, most commonly somewhere in the United States.
The Pit Stop is where the teams will start their next Leg.
The last team to check in at the assigned Pit Stop may be eliminated. Eliminated teams will no longer be a part of the race, and will be removed from the Facebook group after elimination.
There are cases in which the last team get spared elimination, usually because it is a Non-Elimination Leg or Superleg. The last team to arrive will always be told whether or not they are eliminated.
Some Legs will not eliminate teams, but rather let them continue on with the race. These Legs are known as Non-Elimination Legs. The last team to check in at a Non-Elimination Leg will not be eliminated, but will get some kind of penalty or extra task during the next Leg of the race. The teams will always be informed if it is a Non-Elimination Leg, and they will always be told what penalty or extra task they will face during the next Leg.
Teams will never know whether or not a Leg will contain elimination.
Occasionally teams will be told to continue with the next Leg after checking in at a Pit Stop. These Legs are known as Superleges. The last team to check in at a Superleg is not eliminated, but told to continue with the next Leg just like the rest of the teams. This team will not get a penalty or extra task for checking in last.
Double Elimination LegEdit
A Double Elimination Leg will eliminate the two last teams checking in at the Pit Stop. Teams will always be told if a Leg is a Double Elimination Leg. Double Elimination Legs cannot be Non-Elimination Legs nor Superlegs.
Start Line TaskEdit
A Start Line Task is a task that teams have to complete before they can start the race. It will always be clearly stated if there is a such task, and how it will work.
Usually, there will be a Start Line Task if there is a reward/penalty for finishing first/last at that task. Occasionally, there will be no further reason for the task, and it will just have to be done without any kind of reward nor penalty.
Teams can be eliminated from finishing the Start Line Task last, or not completing it at all. It will always be clearly stated if it is possible to be eliminated in this way.
All clues achieved in a way that can't be specified as anything else (Roadblock, Detour, etc.) is considered to be Route Info.
The clue will hint towards a specific location, and the player will then have to figure out what location that is. Location, city and country is always needed. Sometimes, a state might be needed, in which case the clue will specifically say so.
In some cases, a note is necessary in order to give the teams important information. If this is the case, it will be clearly stated that it is a note and not a part of the actual clue.
There will almost always be a task called a Roadblock once each Leg. On rare occasions will there be more or even none.
A Roadblock is a task that only one of the team members have to (and is allowed to) complete. If the other team member is found to have completed the task, they will receive a 2 hour penalty.
When teams get the clue for the Roadblock, it will begin with a question and teams will have to choose which team member will do the Roadblock. Once the Roadblock has been completed by that team member, the team will get their next clue.
Once a team member has been chosen to perform the Roadblock, it is final and the other team member cannot choose to do it instead.
Usually each team member is only allowed to perform 6 Roadblocks throughout the race, but some occasions will force them to perform less or more. In some seasons, team members might be allowed to perform less or more Roadblocks (usually because of high/low number of Legs).
A Detour is task where both team members can participate. There will always be two options at a Detour, and teams will then have to choose which side of the Detour, and thereby which task, they want to complete.
While not mandatory, it is highly encouraged to tell the hosts which Detour you choose before you attempt it.
Teams can at any point during the Detour choose to switch to the other side, and thereby other task. If they do that, they should tell the hosts.
It is allowed to have each team member do the different sides of the Detour.
A Speed Bump is a small task usually given to a team spared elimination at a Non-Elimination Leg. That team may then get a Speed Bump that only they will have to complete during the next Leg. Speed Bumps can appear at any point during that assigned Leg. Teams with a Speed Bump will always be notified if they will get a Speed Bump during the next Leg.
The Handicap is a small disadvantage given to a team spared elimination at a Non-Elimination Leg. A team with Handicap will have to do a little better at a task, usually Roadblock or Detour (for example, a team with Handicap would have to score 100 at a Roadblock, where the other teams would only have to score 75). Teams with Handicap will always be notified if they will have Handicap during the next Leg.
A Fast Forward is a task that allows one team to skip all other tasks and go straight to the Pit Stop. If a team finishes a Fast Forward, they will get the location of the Pit Stop and only have to tell the hosts the city and country.
It will be clearly stated if it's possible to attempt a Fast Forward. If that is possible, teams will have choose whether or not they want to attempt it (note that one team, and only one, can win the Fast Forward). If they want to attempt the Fast Forward, they will have to tell the hosts. If they do not tell the hosts before attempting, they will not be able to win it.
If teams choose not to attempt the Fast Forward, they simply continue with solving the next clue.
Each team can only win one Fast Forward throughout the race.
A Hazard is a small task given to a team finishing last at a Start Line Task. A team with a Hazard will get an extra task that only they have to complete. Teams will always be notified if they have a Hazard in a Leg.
U-Turns give one or two teams the opportunity to slow down one or two other teams, by forcing the U-Turned teams to perform both sides of a Detour. It will be clearly stated at the start of the Leg if a U-Turn will occur in that Leg. U-Turns will always appear immediately after a Detour.
A team arriving at a non-used U-Turn will have to either choose a team to target with the U-Turn (usually, any team can be targeted for the U-Turn), or to not U-Turn anyone. After making their decision, they will get their next clue. If the U-Turn(s) have been used, they will get their next clue right away.
If a team is U-Turned, they will not get their next clue until they have completed the other side of the Detour. Once that is done, they will get their next clue.
It will always be clearly stated who has been U-Turned, and if it is a public U-Turn, who U-Turned them. In case of an anonymous U-Turn, it will not be revealed who used the U-Turn, until the season is over.
Each team can only use a U-Turn once throughout the race.
Yields give one or two teams the opportunity to slow down one or two other teams, by giving them a small time penalty. It will be clearly stated at the start of the Leg if a Yield will occur in that Leg. Yields can appear at any time during the Leg.
A team arriving at a non-used Yield will have to either choose a team to target with the Yield (usually, any team can be targeted for the Yield), or to not Yield anyone. After making their decision, they will get their next clue. If the Yield(s) have been used, they will get their next clue right away.
If a team is targeted with the Yield, they will get their next clue and can continue racing as usual, but once they have arrived at the Pit Stop they will have to wait a specific amount of time. A team waiting out a Yield will be told once another team checks in at the Pit Stop. When the time penalty from the Yield has been waited out, the hosts will check them in as usual.
It will always be clearly stated who has been targeted for the Yield, and if it is a public Yield, who targeted them. In case of an anonymous Yield, it will not be revealed who used the Yield, until the season is over.
You can only escape a Yield, by checking in before receiving it.
Each team can only use a Yield once throughout the race.
Scenic Views give one or two teams the opportunity to slow down one or two other teams, by forcing them to take a different route than the other teams. Scenic Views can appear at any time during the Leg.
A team arriving at a non-used Scenic View will have to either choose a team to target with the Scenic View (usually, any team can be targeted for the Scenic View), or to not use the Scenic View on anyone. After making their decision, they will get their next clue. If the Scenic View(s) have been used, they will get their next clue right away.
If a team is targeted with the Scenic View, they will not get their next clue as usual, but will instead get a different clue and will continue to get a predetermined number of clues, different from the ones the other teams will get. It will be clearly stated once the Scenic View is over and the team is on the normal route.
It will always be clearly stated who has been targeted for the Scenic View, and if it is a public Scenic View, who targeted them. In case of an anonymous Scenic View, it will not be revealed who used the Scenic View, until the season is over.
Each team can only use a Scenic View once throughout the race.
Alternatively, a Scenic View may be put up for a vote before a Leg. That has all teams vote for one team to receive the Scenic View, and the team with the most votes will have been targeted for the Scenic View for the next Leg. In case of a tie, all teams in the tie will get the Scenic View.
Intersections force teams to pair up for an unspecified amount of time. Teams paired up by an Intersection will act as one team when it comes to Detours and other such tasks, however at Roadblocks one member of each of the two paired up teams will have to perform the Roadblock.
Teams paired up by Intersections cannot be eliminated together, and an Intersection will always end before the Pit Stop. It is, however, possible to win a Fast Forward while being paired up by an Intersection. In that case, the two teams winning the Fast Forward will get the location of the next Pit Stop and at that point the Intersection ends.
It will always be clearly stated when an Intersections begins and ends.
Most commonly, teams can choose who to pair up with. Both teams do, however, have to be at the start of the Intersection in order to pair up. Teams who are yet to arrive to the start of the Intersection cannot be paired up with until they arrive there. Teams who have left the start of the Intersection cannot be paired up with.
In some cases, the pairs of an Intersection is pre-determined and teams will have to pair up with the said team. If this is the case, it will always be clearly stated.
A Side Road is an optional task. If a team decides to perform the Side Road, and completes it, they will get some kind of advantage during the next Leg. Examples of this advantage could be a time advantage, or getting to skip a task. There is no limit to how many Side Roads teams can perform.
At some points, teams may be leaving at different times. If this is the case, they will be given a task to separate them into groups. If this is the case, it will always be clearly stated and explained.
Mark of EliminationEdit
Finishing last in a Non-Elimination Leg may result in being Marked for Elimination. If this happens, the team will have a five minute penalty during the next Leg, unless they finish first. Teams will always be told if they are Marked for Elimination.
Most commonly, the team finishing first in each Leg will be given a small hint for the next Leg, usually just the country that they will be going to during the next Leg.
The Express Pass allows a team to automatically pass a task and get their next clue. A team with an Express Pass can use it at any time during the task. Express Passes can be used for the any of the following tasks: Speedbump, Hazard, Detour, Roadblock.
The Express Pass will usually be given to the team finishing first in the first Leg of the race. It will always be clearly stated if you have won the Express Pass. Occasionally, the team finishing first in the first Leg of the race will get multiple Express Passes, however they can only use one for themselves and will have to give the other Express Passes to other teams before the end of a specific Leg. The timeline for when a team with extra Express Passes will have to give out the Express Pass(es) will always be clearly stated.
Express Passes can usually be used up until the end of the eight Leg, however it might change from season to season. The timeline for when the Express Passes are useable will always be clearly stated.
It is not possible to voluntarily give another team the Express Pass, granted you only have one.
Teams can at any point choose to take a penalty. Doing so will give them their next clue, but the hosts will not check them in at the Pit Stop until the penalty has been waited out. The penalty time will start from the moment the penalized team checks in at the Pit Stop. A team waiting out a penalty will be told once another team checks in at the Pit Stop.
You cannot take penalties to tasks not shown below.
The penalties are as follows:
Speedbump: 10 minutes (20 minutes in TAR 1 & 2).
Hazard: 10 minutes (20 minutes in TAR 1 & 2).
Route Info: 15 minutes (30 minutes in TAR 1 & 2).
Detour: 30 minutes (1 hour and 15 minutes in TAR 1 & 2).
Roadblock: 45 minutes (1 hour and 30 minutes in TAR 1 & 2).
Task with Handicap: +15 minutes.
If a team is caught cheating, they will receive a penalty of 2 hours.
It is considered cheating to do a Roadblock that your partner should be doing. Getting someone else to do a task for you, editing or finding a screenshot are all considered to be cheating as well.
All Roadblock that are flash games will have a pass option. To take the pass option, you will have to wait until all other teams have finished the Roadblock. You will then have to wait five minutes before you will get your next clue.
The following is the statistics of Non-Elimination Legs and Superlegs, showing in which Legs they have occurred.