Werewolves of Miller's Hollow
Series Chronology

Werewolves of Miller's Hollow is a series of games.




Game Players Winner(s)
1 10 Werewolves
2 13 Villagers
3 9 Villagers
4 15 Villagers
5 10 Werewolves


The Good Team
Role Villageois 8889
Voyante 1512
Chasseur 1773
Salvateur 7023
Cupidon 8618
Description Villagers are the ordinary residents of Miller's Hollow. They have no special ability. The Seer can, every night, reveal someone else's role for himself/herself. When lynched or killed, the Hunter will kill someone. The Savior can protect one person from the werewolves each night, including himself/herself, but cannot protect the same person two nights in a row. The very first night, the Cupid will choose two people who will be in the love for the remainder of the game. The Gunsmith will know who the Hunter(s) is/are.

The Good Team
Role Elder
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Stuttering Judge
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Village Idiot
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Description The Shaman can, once during the game, bring someone back to live. The Two Sisters will know who each other are. Once per game, the Judge can decide that there will be two consecutive votes, by letting the host(s) know. Does not die when lynched, but once lynched he loses his vote for the remainder of the game. The Actor may choose a new role each night, but cannot choose the same role more than once per game. He cannot choose roles from the Evil Team or any additional role. Survives his first Werewolf bite. When the Elder is dead, the entire Village lose all abilities for the remainder of the game.

The Evil Team Separate Teams
Role LoupGarou 321
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Prejudiced Manipulator
LoupBlanc 3487
White Werewolf
Description Each night, the Werewolves will kill a resident of Miller's Hollow, attempting to kill everyone. The Survivor simply wants to stay alive. The Survivor only wins if he is alive at the end of the game, and wins with whatever team(s) are alive by then. If the Angel is lynched during the first day, the game ends and the Angel wins. If not, the Angel becomes an ordinary Villager. At the start of the game, the host(s) will divide the village into two randomized groups. For the Manipulator to win, all people in the his/her opposing group must die. Every two nights, the White Werewolf will be able to kill anyone, including other werewolves.
Additional Roles
Role Capitaine 4553
Description The Captain will be randomly assigned to a person. When that person dies, that person will give the role as Captain to someone else. The Captain has two votes at each town council, and has the tiebreaking vote. If one lover dies, so does the other. They can only win together¹.

Roles by Amount of PlayersEdit

Players 9 10 11 12 13 14 15 16 17 18 19 20
Villager 4 4 4 3 3 2 2 2 2 2 2 1
Werewolf 3 3 3 4 4 4 5 5 5 5 5 5
Seer 1 1 1 1 1 1 1 1 1 1 1 1
Green 1 1 1 1 1 1 1 2 2 2 2 2
Hunter 1 1 1 1 1 1 1 1 1 2 2
Red 1 1 1 1 1 1 1 1 1 2
Gunsmith 1 1 1 1 1 1 1 1 1
Yellow 1 1 1 1 1 1 1 2
Sisters 2 2 2 2 2 2 2
Blue 1 1 1 1
White Werewolf 1 1 1

Roles by GameEdit

Games 1 2 3 4 5
Villager Present
Werewolf Present
Seer Present
Hunter Present Present
Gunsmith Present Present
Savior Present Present
Survivor Present
Cupid Present
Shaman Present


  • The Gunsmith, Shaman and Survivor are original to this version of Werewolves of Miller's Hollow.


  • ¹If both lovers are villagers, they win normally with the other villagers. If both lovers are werewolves, they win normally with the other werewolves. If the Lovers are a villager and a werewolf, they form a third team and have to outlive everybody else to win. The Cupid wins with the villagers (unless he chose himself and a werewolf).

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